FireFire

Island Frontier


 

 

This is the infamous Herid's Point, an Island known only for it's treacherous waters and unvisited shores. Each territory can be taken over by the player characters. Those that are still unexplored remain white, while those that have been conquered bear the colour associated with their ruler. To find out the master of each domain, click on the territory in question.

The province which you click upon will be displayed at the top of the screen. In brackets, beside it, there is a code for each domain. This is the code that must be used when completeing orders that involve another province. For example, to attack another player or to explore a new region etc. Please remember to include this code or else there may be complications in the results of your orders.

Choose your kingdoms well, and may each of you have good luck in the battles of the Islandtop Frontier...


Herid's Point

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Morrowindl

Ruled by Jeremiah Gabrielson - Grassland

The Half Elf priest has kept his lands unconquered. It is rich in the resources of Herid's point.

Farms raised at normal cost. Holds max 2 farms.


Northern Province (t2)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.

Farms raised at normal cost. Holds max 3 farms.


The Mage's Realm

Ruled by Nicodemus - Grassland

Nicodemus has kept the defences strong. These lands have remained unconquered. It is rich in the resources of Herid's point.

Farms raised at normal cost.top Holds max 2 farms.


Northern Province (t4)

Unruled - Islands

Remains unconquered. High defense against inland attacks.

Cannot attack or be attacked without the aid of ships. Holds max 3 farms.


Northern Province (t5)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.

Farms raised at normal cost. Holds max 3 farms.


Daelin Plains

Ruled by Jeremiah Gabrielson - Grassland

A lush flatland, covered in crops of wheat and barley, Daelin Plains remain in peace and contentment under the rule of their Half Elf leader.

Farms raised at normal cost.top Holds max 3 farms.


T7

Ruled by Jeremiah Gabrielson - Wasteland

The wild sands of this wasteland are said to glow at night from the magic that lives below the earth here. It's populace tell stories of the ancient lore hidden there.

Farms cost triple. Requires 2 movement to cross. Holds max 2 farms.


Northern Province (t8)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.

Farms raised at normal cost. Holds max 1 farm.


Northern Province (t9)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.

Farms raised at normal cost.top Holds max 1 farm.


Andalusia

Ruled by Hellesmere - Forest

These lands remains unconquered by enemey forces. The forests of Herid's point are thick and wild, aiding greatly the building of vast structures and war machines.

Farms raised at 150% cost. Holds max 2 farms.


Midland Province (m2)

Unruled - Forest

Remains unconquered. Rich in the resources of Herid's point.

Farms raised at 150% cost. Holds max 3 farms.


Leafygreen Hold

Ruled by Maple Elandra Goosefeather - Forest

A coastal settlement, rich in fruits and spices that are traded over the island of Herid's Point. This land has not been subjected to war and remains a peaceful merchant town.

Farms raised at 150% cost. Holds max 2 farms.


New Crabamble

Ruled by Maple Elandra Goosefeather - Islands

These peninsular lands remain resistant to enemy invasion. They provide high defense against inland attacks.

Cannot attack or be attacked without the aid of ships. Holds max 3 farms.top


M5

Ruled by Cheq Blakestar - Marsh

The marshy lands are tricky to cross and treacherous for the unwary traveller. Cheq Blakestar has his followers build beacons and safety havens for the unguided.

Requires 2 movement to cross. +1 defence for each troop attacked on this territory. Farms cost 150% to raise. Holds max 3 farms.


Midland Province (m6)

Unruled - Islands

Remains unconquered. High defense against inland attacks.

Cannot attack or be attacked without the aid of ships.top Holds max 2 farms.


Gull

Ruled by Tusk Flyfish - Islands

These lands remain unconquered by enemy forces. They have high defense against inland attacks.

Cannot attack or be attacked without the aid of ships. Holds max 2 farms.


M8

Ruled by Tusk Flyfish - Islands

These lands remain unconquered by enemy forces. They have high defense against inland attacks.

Cannot attack or be attacked without the aid of ships. Holds max 2 farms.


B1

Ruled by Cheq Blakestar - Grassland

The rich soil of this land has not been taken over since the landing at Herid's Point. Cheq Blakestar defends it well.

Farms raised at normal cost. Holds max 2 farms.


New Dublin

Ruled by Cheq Blakestar - Grassland

The rich soil of this land has not been taken over since the landing at Herid's Point. Cheq Blakestar defends it well.

Farms raised at normal cost. Holds max 2 farms.


Southern Province (b3)

Unruled - Hills

topRemains unconquered. The hills of Herid's point are ridden with ores and fantastic minerals.

+10% chance to locate mines in this territory when explored. 150% cost to raise farms. Holds max 2 farms.


Alana

Ruled by Elric Windfist - Hills

The Elven Ambassador has used diplomacy well, for these lands have not yet suffered the terrors of war. The hills of Herid's point are ridden with ores and fantastic minerals.

150% cost to raise farms. Holds max 1 farm.


Quilan Peninsula

Ruled by Elric Windfist - Grassland

The rich soil of this land has not been taken over since the landing at Herid's Point. Elric Windfist defends it well.

Farms raised at normal cost.top Holds max 1 farm.


Jinkarth

Ruled by Tuall - Grassland

These precious lands of green valleys and deep lagoons has remained a peaceful territory. Tuall has kept it free from war.

Farms raised at normal cost. Holds max 2 farms.

The rich forests of the valleys hide a wood of the rare and sought after Gaeshaena Root. These trees grow tremendously quickly, providing fully mature plants in less than a year. Gain +1 Wood Resources per turn from this fantastic forest.


Luithen

Ruled by Tuall - Grassland

This Half Elven territory has not yet suffered the traumas of war. Tuall the Rogue has defended it well from the island's inhabitants.

Farms raised at normal cost.top Holds max 1 farm.


Southern Province (b8)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.

Farms raised at normal cost. Holds max 1 farm.


Gabranth

Ruled by Torgo - Hills

The Dwarven warrior has ruled well, for these lands have not yet suffered the terrors of war. The hills of Herid's point are ridden with ores and fantastic minerals.

+10% chance to locate mines in this territory when explored. 150% cost to raise farms.top Holds max 3 farms.


Wyldern

Ruled by Torgo - Grassland

The wild plains were once home to many dark creatures. Torgo drove them from him with the power of force and now his settlement lies in peace.

Farms raised at normal cost. Holds max 3 farms.


Southern Province (b11)

Unruled - Hills

Remains unconquered. The hills of Herid's point are ridden with ores and fantastic minerals.

+10% chance to locate mines in this territory when explored. 150% cost to raise farms. Holds max 2 farms.


Southern Province (b12)

topUnruled - Hills

Remains unconquered. The hills of Herid's point are ridden with ores and fantastic minerals.

+10% chance to locate mines in this territory when explored. 150% cost to raise farms. Holds max 2 farms.


Southern Province (b13)

Unruled - Mountain

Remains unconquered. This great mountain holds the most desirable defence frontier on the island. It's sheer surfaces prove difficult terrain for trade and economy, and it's cold climate yields little food from it's farmland, yet some military startegists will gladly pay these hardships for the chance to rule such a fiercesome stronghold..

+30% to defence. Double cost to raise farms. Requires 3 movement to cross. Holds max 2 farms.


Southern Province (b14)

Unruled - Grasslandtop

Remains unconquered. Rich in the resources of Herid's point.

Farms raised at normal cost. Holds max 1 farm.


Khelestra

Ruled by Torgo - Grassland

Torgo has kept the defences strong. These lands have remained unconquered. It is rich in the resources of Herid's point.

Farms raised at normal cost.top Holds max 1 farm.


Southern Province (b16)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.top

Farms raised at normal cost. Holds max 1 farm.


Longmeade

Ruled by Vigo The Blind - Grassland

A clear land, Vigo's troops settled in the third month. It is lush and green, sitting in the bowl of a beautiful valley.

Farms raised at normal cost. Holds max 2 farms.


Southern Province (b18)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.top

Farms raised at normal cost. Holds max 1 farm.


Southern Province (b19)

Unruled - Hills

Remains unconquered. The hills of Herid's point are ridden with ores and fantastic minerals.

+10% chance to locate mines in this territory when explored. 150% cost to raise farms. Holds max 1 farm.


Southern Province (b20)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.

Farms raised at normal cost. Holds max 2 farms.


Southern Province (b21)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.top

Farms raised at normal cost. Holds max 1 farm.


Southern Province (b22)

Unruled - Forest

Remains unconquered. The forests of Herid's point are thick and wild, aiding greatly the building of vast structures and war machines.

Farms raised at 150% cost. Holds max 2 farms.


Southern Province (b23)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.

Farms raised at normal cost.top Holds max 1 farm.


Southern Province (b24)

Unruled - Forest

Remains unconquered. The forests of Herid's point are thick and wild, aiding greatly the building of vast structures and war machines.

Farms raised at 150% cost. Holds max 1 farm.


Darin's Landing

Ruled by Darin Hammerhand - Grasslandtop

Darin hammerhand holds true his pious lands as it seems he protected by the Gods themselves. His land has never been conquered and remains rich in the resources of Herid's Point.

Farms raised at normal cost. Holds max 2 farms.


Nyu'River

Ruled by Nryl Raveen - Grassland

A peaceful land of rolling plains and soft grass, Nryl Raveen has settled on the bend of a glistening river. His people thrive there in peace.

Farms raised at normal cost. Holds max 1 farm.


Southern Province (b27)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.

Farms raised at normal cost. Holds max 1 farm.


Nyu'Hill

Ruled by Nryl Raveen - Hills

The Gnomish Mage has ruled well, for these lands have not yet suffered the terrors of war. The hills of Herid's point are ridden with ores and fantastic minerals.

+10% chance to locate mines in this territory when explored. 150% cost to raise farms. Holds max 2 farms.


Utopia

Ruled by Vigo The Blind - Grasslandtop

This beautiful valley remains unconquered by enemy forces since Vigo took leadership. It is rich in the resources of Herid's point.

Farms raised at normal cost. Holds max 2 farms.


Southern Province (b30)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.

Farms raised at normal cost. Holds max 2 farms.


Nyu'Magi

Ruled by Nryl Raveen - Grasslandtop

Nyu'Magi remains unconquered by enemy forces. Rich in the resources of Herid's point. People say the leader of these lands plans to build a great Tower of Mages here.

Farms raised at normal cost. Holds max 2 farms.


B32

Ruled by Nryl Raveen - Grassland

The lush grasslands of Herid's Point were conquered in the Springtime by the troops of Nryl Raveen. The land has since remained a peaceful one.

Farms raised at normal cost. Holds max 2 farms.


Southern Province (b33)

Unruled - Grassland

Remains unconquered. Rich in the resources of Herid's point.top

Farms raised at normal cost. Holds max 2 farms.


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